namespace SM.OGL
{
///
/// Settings that are only accountable for SM.OGL
///
public class GLSettings
{
///
/// Send a , for each uniform from a shader.
///
public static bool InfoEveryUniform = false;
///
/// Get/Sets the forced version for OpenGL.
/// Needs to be set before init a window.
///
public static Version ForcedVersion { get; set; } = new Version();
///
/// Allows to disable/enable preprocessing for shaders.
///
public static bool ShaderPreProcessing { get; set; } = false;
}
}