using System.Windows; namespace SM_WPF_TEST { /// /// Interaction logic for Window1.xaml /// public partial class Window1 : Window { public Window1() { InitializeComponent(); /*GLWPFWindow2D gl; Scene scene; Content = gl = new GLWPFWindow2D(); gl.Start(); gl.SetScene(scene = new Scene()); gl.SetRenderPipeline(Basic2DPipeline.Pipeline); DrawObject2D obj = new DrawObject2D() { Color = Color4.Red }; obj.ApplyCircle(); scene.Objects.Add(obj);*/ } } }