#region usings
using SM.Base.Scene;
#endregion
namespace SM.Base.Window
{
///
/// A context that gets send when a window want to update the scene.
///
public struct UpdateContext
{
///
/// The window what triggered the updated.
///
public IGenericWindow Window;
///
/// A current update delta time. Equivalent to .
///
public float Deltatime => SMRenderer.DefaultDeltatime.DeltaTime;
///
/// The scene that gets updated.
///
public GenericScene Scene;
}
}