using System; using OpenTK.Graphics.OpenGL4; using SM.OGL.Mesh; namespace SM.Base.Objects { public class InstancedMesh : Mesh { public InstancedMesh(PrimitiveType type, string[] enabledAttibute) : base(type) { Attributes["vertex"] = Vertex = new VBO(); foreach (string attribute in enabledAttibute) { switch (attribute) { case "uv": Attributes["uv"] = UVs = new VBO(pointerSize: 2); break; case "normals": Attributes["normal"] = Normals = new VBO(); break; case "color": Attributes["color"] = Color = new VBO(pointerSize: 4); break; } } } } }