#region usings
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#endregion
namespace SM.OGL.Shaders
{
///
/// Holder for shader extensions
///
public class ShaderExtensions
{
///
/// Holds the extensions.
///
public static Dictionary Extensions { get; private set; } =
new Dictionary();
///
/// Adds extensions from the calling assembly
///
/// Prefix for the added extensions.
/// Path, where the extensions are located.
public static void AddAssemblyExtensions(string prefix, string path)
{
AddAssemblyExtensions(prefix, Assembly.GetCallingAssembly(), path);
}
///
/// Adds extensions from the specific assembly
///
/// Prefix for the added extensions.
/// The specific assembly
/// Path, where the extensions are located.
public static void AddAssemblyExtensions(string prefix, Assembly assembly, string path)
{
var paths = assembly.GetManifestResourceNames();
for (var i = 0; i < paths.Length; i++)
{
var filePath = paths[i];
if (!filePath.StartsWith(path)) continue;
using (var reader = new StreamReader(assembly.GetManifestResourceStream(filePath)))
{
var name =
$"{prefix}{Path.GetFileNameWithoutExtension(filePath.Substring(path.Length)).Replace('.', '_')}";
Extensions.Add(name, new ShaderFile(reader.ReadToEnd()));
}
}
}
}
}