#region usings
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Windows.Controls;
using SM.Base;
using SM.Base.Drawing;
using SM.Base.Windows;
using SM.Utility;
#endregion
namespace SM.Base.Scene
{
///
/// A generic scene, that imports functions for scene control.
///
public abstract class GenericScene : IInitializable
{
private GenericItemCollection _hud;
private GenericItemCollection _objectCollection;
private IBackgroundItem _background;
private Dictionary _extensions = new Dictionary();
///
/// This contains the background.
///
protected IBackgroundItem _Background
{
get => _background;
set
{
value.Parent = this;
_background = value;
}
}
///
/// Objects inside the scene.
///
public GenericItemCollection Objects
{
get => _objectCollection;
set
{
value.Parent = this;
_objectCollection = value;
}
}
///
/// This defines the HUD objects.
///
public GenericItemCollection HUD
{
get => _hud;
set
{
value.Parent = this;
_hud = value;
}
}
///
/// A collection for cameras to switch easier to different cameras.
///
public Dictionary Cameras = new Dictionary();
///
/// If true, the scene was already initialized.
///
public bool IsInitialized { get; set; }
///
/// If true, shows a axis helper at (0,0,0)
///
public bool ShowAxisHelper { get; set; } = false;
///
/// The active camera, that is used if the context doesn't force the viewport camera.
/// If none set, it automaticly uses the viewport camera.
///
public GenericCamera Camera { get; set; }
///
/// A camera to control the background.
///
public GenericCamera BackgroundCamera { get; set; }
///
/// A camera to control the HUD.
///
public GenericCamera HUDCamera { get; set; }
///
/// Updates this scene.
///
///
public virtual void Update(UpdateContext context)
{
_objectCollection?.Update(context);
_hud?.Update(context);
}
///
/// Draws this scene.
///
public virtual void Draw(DrawContext context)
{
DrawBackground(context);
DrawMainObjects(context);
DrawHUD(context);
DrawDebug(context);
}
///
/// Draws only the background.
///
///
public virtual void DrawBackground(DrawContext context)
{
var backgroundDrawContext = context;
backgroundDrawContext.SetCamera(BackgroundCamera);
_Background?.Draw(backgroundDrawContext);
}
///
/// Draws only the main objects
///
///
public virtual void DrawMainObjects(DrawContext context)
{
if (!context.Window.ForceViewportCamera && Camera != null) context.SetCamera(Camera);
_objectCollection.Draw(context);
}
///
/// Draws only the HUD
///
///
public virtual void DrawHUD(DrawContext context)
{
context.SetCamera(HUDCamera);
_hud?.Draw(context);
}
///
/// Draw the debug informations.
///
///
public virtual void DrawDebug(DrawContext context)
{
}
///
/// Adds a extension to the scene.
///
///
public virtual void SetExtension(object extension)
{
_extensions[extension.GetType()] = extension;
}
///
/// Gets a extension with the type.
///
///
///
///
public virtual T GetExtension() where T : class
{
object ext = _extensions[typeof(T)];
if (ext == null)
{
Log.Write(LogType.Warning, $"Tried to get the extension '{typeof(T).Name}', that doesn't exist in the scene.");
return null;
}
return (T)ext;
}
public virtual void Activate()
{
}
public virtual void Initialization()
{
}
public virtual void Deactivate() {}
}
///
/// A generic scene that imports different functions.
///
/// The type of cameras.
/// The type of show items.
/// The type for collections
public abstract class GenericScene : GenericScene
where TCamera : GenericCamera, new()
where TCollection : GenericItemCollection, new()
{
public new TCollection Objects
{
get => (TCollection) base.Objects;
set => base.Objects = value;
}
public new TCollection HUD
{
get
{
base.HUD ??= new TCollection();
return (TCollection) base.HUD;
}
set => base.HUD = value;
}
public new TCamera Camera
{
get => (TCamera) base.Camera;
set => base.Camera = value;
}
public new TCamera HUDCamera
{
get => (TCamera) base.HUDCamera;
set => base.HUDCamera = value;
}
public new TCamera BackgroundCamera
{
get => (TCamera) base.BackgroundCamera;
set => base.BackgroundCamera = value;
}
}
}