using OpenTK.Graphics; using SM.OGL.Texture; namespace SM.Base.Scene { /// /// Represents a material. /// public class Material { /// /// The base texture. (aka. Diffuse Texture) /// public TextureBase Texture; /// /// The tint or color. /// public Color4 Tint = Color4.White; /// /// A shader, that is used to draw this material. /// Default: Defaults.DefaultShaders /// public IShader Shader = Defaults.DefaultShader; } }