using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
namespace SM.Base.Objects.Static
{
///
/// A basic plate
///
public class Plate : GenericMesh
{
///
/// The object.
///
public static Plate Object = new Plate();
public override VBO Vertex { get; } = new VBO()
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0},
};
public override VBO UVs { get; } = new VBO(pointerSize: 2)
{
{0, 0},
{0, 1},
{1, 1},
{1, 0},
};
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
public override BoundingBox BoundingBox { get; } = new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
private Plate() {}
}
}