using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Texture
{
///
/// Works as a basis for textures.
///
public abstract class TextureBase : GLObject
{
///
protected override bool AutoCompile { get; } = true;
///
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture;
///
/// The texture filter.
///
public abstract TextureMinFilter Filter { get; set; }
///
/// The wrap mode.
///
public abstract TextureWrapMode WrapMode { get; set; }
}
}