using OpenTK.Graphics.OpenGL4; namespace SM.OGL.Texture { /// /// Works as a basis for textures. /// public abstract class TextureBase : GLObject { /// protected override bool AutoCompile { get; } = true; /// public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture; /// /// The texture filter. /// public abstract TextureMinFilter Filter { get; set; } /// /// The wrap mode. /// public abstract TextureWrapMode WrapMode { get; set; } } }