#region usings
using OpenTK;
#endregion
namespace SM.Base.Drawing.Particles
{
///
/// A particle...
///
public struct ParticleStruct
where TDirection : struct
{
///
/// A direction, that the particle should travel.
///
public TDirection Direction;
///
/// A matrix to store rotation and scale.
///
public Matrix4 Matrix;
///
/// Speeeeeeeeeed
///
public float Speed;
}
}