#region usings using SM.Base.Scene; #endregion namespace SM.Base.Window { /// /// A context that gets send when a window want to update the scene. /// public struct UpdateContext { /// /// The window what triggered the updated. /// public IGenericWindow Window; /// /// A current update delta time. Equivalent to . /// public float Deltatime => SMRenderer.DefaultDeltatime.DeltaTime; /// /// The scene that gets updated. /// public GenericScene Scene; } }