using SM.Base.Shaders;
using SM.Base.Window;
using SM2D.Shader;
namespace SM2D.Pipelines
{
///
/// This implements the most basic render pipeline.
///
public class Basic2DPipeline : RenderPipeline
{
///
/// The access to the pipeline.
///
public static Basic2DPipeline Pipeline = new Basic2DPipeline();
///
public override MaterialShader DefaultShader { get; protected set; } = ShaderCollection.Instanced;
private Basic2DPipeline() {}
///
protected override void RenderProcess(ref DrawContext context)
{
context.Scene?.Draw(context);
}
}
}