using SM.Base.Objects;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.OGL.Mesh;
using SM.Utility;
namespace SM.Base
{
///
/// The default options.
///
public class Defaults
{
///
/// The default shader.
///
public static IShader DefaultShader;
///
/// The default mesh.
///
public static GenericMesh DefaultMesh = Plate.Object;
///
/// The default deltatime helper.
///
public static Deltatime DefaultDeltatime = new Deltatime();
}
}