using SM.Base.Objects; using SM.Base.Objects.Static; using SM.Base.Scene; using SM.OGL.Mesh; using SM.Utility; namespace SM.Base { /// /// The default options. /// public class Defaults { /// /// The default shader. /// public static IShader DefaultShader; /// /// The default mesh. /// public static GenericMesh DefaultMesh = Plate.Object; /// /// The default deltatime helper. /// public static Deltatime DefaultDeltatime = new Deltatime(); } }