using OpenTK; using OpenTK.Graphics.OpenGL4; using SM.Base.StaticObjects; using SM.OGL.Shaders; namespace SM.Base { public class TestShader : GenericShader { public TestShader(ShaderFileCollection shaderFileFiles) : base(shaderFileFiles) { } public void Draw(Matrix4 mvp) { GL.UseProgram(this); Uniforms["MVP"].SetMatrix4(mvp); DrawObject(Plate.Object, true); GL.UseProgram(0); } } }