using OpenTK; using SM.Base.Contexts; using SM.Base.Scene; using SM.Base.Shader; using SM.Base.StaticObjects; using SM.OGL.Mesh; namespace SM2D.Drawing { public class DrawEmpty : IShowItem { public void Update(UpdateContext context) { throw new System.NotImplementedException(); } public void Draw(DrawContext context) { context.ModelMatrix = Matrix4.CreateScale(100, 100, 1); Shaders.Default.Draw(context); } } }