using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; using OpenTK.Graphics; using SM.Base; using SM2D; using SM2D.Drawing; using SM2D.Scene; namespace SM_TEST { class Program { static Scene scene; static void Main(string[] args) { GLWindow2D window = new GLWindow2D {Scaling = new Vector2(0, 1000)}; window.SetScene(scene = new Scene()); window.Load += WindowOnLoad; window.Run(); } private static void WindowOnLoad(object sender, EventArgs e) { scene.Objects.Add(new DrawTexture(new Bitmap("soldier_logo.png"))); scene.Objects.Add(new DrawTexture(new Bitmap("soldier_logo.png")) { Transform = { Position = new Vector2(100), Rotation = 45}, }); scene.Background = new DrawBackground(Color4.Beige); } } }