using System; using System.Diagnostics; using OpenTK; using SM.Base.Controls; using SM.Base.Time; using SM.Base.Window; using SM2D; using SM2D.Drawing; using SM2D.Object; using SM2D.Scene; namespace SM_TEST { class Program { static Scene scene; private static GLWindow window; private static PolyLine line; private static DrawParticles particles; static void Main(string[] args) { window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off); window.ApplySetup(new Window2DSetup()); window.SetRenderPipeline(new TestRenderPipeline()); window.SetScene(scene = new Scene()); particles = new DrawParticles(TimeSpan.FromSeconds(5)) { MaxSpeed = 50, }; particles.Transform.Size.Set(20); scene.Objects.Add(particles); window.UpdateFrame += WindowOnUpdateFrame; window.RenderFrame += Window_RenderFrame; window.Run(); Debug.WriteLine("Window Closed"); } private static void Window_RenderFrame(object sender, FrameEventArgs e) { window.Title = Math.Floor(e.Time * 1000) + "ms"; } private static void WindowOnUpdateFrame(object sender, FrameEventArgs e) { if (Mouse.LeftClick) particles.Trigger(); } } }