using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Window;
using SM2D.Pipelines;
using SM2D.Scene;
using SM2D.Shader;
namespace SM2D
{
///
/// Sets up a 2D window.
///
public struct Window2DSetup : ISetup
{
///
public void Applied(IGenericWindow window)
{
window.ViewportCamera = new Camera();
SMRenderer.DefaultMaterialShader = ShaderCollection.Instanced;
SMRenderer.DefaultRenderPipeline = Basic2DPipeline.Pipeline;
}
///
public void Load(IGenericWindow window)
{
GL.Enable(EnableCap.DepthTest);
}
///
public void Loaded(IGenericWindow window)
{
}
///
public void Resize(IGenericWindow window)
{
Camera.ResizeCounter++;
}
}
}