#region usings
using SM.Base.Window;
#endregion
namespace SM.Base.Scene
{
///
/// Defines a object as script.
///
public interface IScriptable
{
///
/// If not active, ItemCollections will ignore them.
///
bool Active { get; set; }
///
/// If not active, ItemCollections will ignore them.
///
bool UpdateActive { get; set; }
///
/// Updates the object.
///
void Update(UpdateContext context);
}
}