using SM.Base.Contexts; using SM.Base.Text; using SM2D.Types; namespace SM2D.Drawing { public class DrawText : TextDrawingBasis { public DrawText(Font font, string text) : base(font) { _text = text; } public override void Draw(DrawContext context) { base.Draw(context); context.Instances = _modelMatrixs; ApplyContext(ref context); context.View = Transform.GetMatrix() * context.View; _material.Shader.Draw(context); } } }