using OpenTK; using SM.Base.Scene; using Vector2 = SM.Base.Types.Vector2; namespace SM2D.Scene { public class Camera : GenericCamera { public override bool Orthographic { get; } = true; public Vector2 Position = new Vector2(0); protected override Matrix4 ViewCalculation() { return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0); } public override void RecalculateWorld(OpenTK.Vector2 world, float aspect) { OrthographicWorld = Matrix4.CreateOrthographicOffCenter(world.X / 2, -world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 100); } } }