#region usings
using SM.Base.Drawing.Text;
using SM.Base.Objects.Static;
using SM.Base.Shaders;
using SM.Base.Utility;
using SM.Base.Window;
using SM.OGL.Mesh;
#endregion
namespace SM.Base
{
///
/// Contains different information about this renderer.
///
public class SMRenderer
{
internal const string PostProcessPath = "SM.Base.PostEffects.Shaders";
///
/// Defines, how many instances the 'SM_base_vertex_basic'-extension can handle.
///
public const int MaxInstances = 32;
///
/// The default mesh.
///
public static GenericMesh DefaultMesh = Plate.Object;
///
/// The default font.
///
public static Font DefaultFont;
///
/// The default deltatime helper.
///
public static Deltatime DefaultDeltatime = new Deltatime();
///
/// The default material shader.
///
public static MaterialShader DefaultMaterialShader;
///
/// Shows more information onto the log system.
///
public static bool AdvancedDebugging = false;
///
/// Current Frame
///
public static ulong CurrentFrame { get; internal set; } = 1;
///
/// Represents the current active window.
///
public static IGenericWindow CurrentWindow { get; internal set; }
}
}