#region usings
using System;
using OpenTK;
#endregion
namespace SM.Base.Utility
{
///
/// Utilitys for rotations
///
public class RotationUtility
{
///
/// Angle towards an coordinate.
///
///
public static float TurnTowards(Vector2 origin, Vector2 target)
{
return MathHelper.RadiansToDegrees((float) Math.Atan2(origin.X - target.X, target.Y - origin.Y));
}
}
}