using System;
using OpenTK;
using SM.Base.Drawing.Particles;
using SM.Base.Utility;
using SM2D.Types;
namespace SM2D.Drawing
{
///
/// Creates particles.
///
public class DrawParticles : ParticleDrawingBasis
{
///
public override Func, Vector2> MovementCalculation { get; set; } = ParticleMovement.Default2D;
///
/// The direction the particles should travel.
///
public Vector2? Direction;
///
/// The radius the direction is randomized
///
public float DirectionRadius = 25;
///
public DrawParticles(TimeSpan duration) : base(duration)
{
}
///
protected override ParticleInstance CreateObject(int index)
{
Vector2 dir;
if (Direction.HasValue)
{
Vector2 direction = Direction.Value;
dir = (new Vector4(direction.X, direction.Y, 1, 1) *
Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(Randomize.GetFloat(-DirectionRadius / 2, DirectionRadius / 2)))).Xy;
}
else dir = new Vector2(Randomize.GetFloat(-1, 1), Randomize.GetFloat(-1, 1));
var particle = new ParticleInstance()
{
Matrix = DetachedParticles ? Transform.GetMatrix() : Matrix4.CreateScale(1),
Direction = dir,
StartPosition = Transform.Position,
Speed = Randomize.GetFloat(MaxSpeed),
StartLifetime = Lifetime - Randomize.GetFloat(LifetimeRandomize)
};
particle.Lifetime = particle.StartLifetime;
return particle;
}
///
protected override Matrix4 CreateMatrix(ParticleInstance Struct, Vector2 direction)
{
Vector2 pos = direction;
return Struct.Matrix * Matrix4.CreateTranslation(pos.X, pos.Y, 0);
}
}
}