#region usings
using SM.Base.Drawing.Text;
using SM.Base.Types;
using SM.Base.Window;
using SM2D.Types;
#endregion
namespace SM2D.Drawing
{
///
/// Draws a text to the world.
///
public class DrawText : TextDrawingBasis
{
///
/// Creates a text object.
///
public DrawText(Font font, string text) : base(font)
{
_text = text;
Transform.Size = new CVector2(1);
}
///
/// Sets the height of the text.
///
/// The height it should be.
public void SetHeight(float desiredHeight)
{
if (!Font.WasCompiled) Font.Compile();
float factor = desiredHeight / Font.Height;
Transform.Size.Set(factor);
}
///
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.Instances = _instances;
context.Shader.Draw(context);
}
}
}