using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using ShaderToolParser; using SM.Base; using SM.Base.Animation; using SM.Base.Controls; using SM.Base.Drawing; using SM.Base.Time; using SM.Base.Window; using SM.Intergrations.ShaderTool; using SM.Utils.Controls; using SM2D; using SM2D.Controls; using SM2D.Drawing; using SM2D.Object; using SM2D.Scene; using Font = SM.Base.Drawing.Text.Font; namespace SM_TEST { class Program { static Scene scene; private static GLWindow window; private static PolyLine line; private static ItemCollection test; private static DrawParticles particles; private static InterpolationProcess interpolation; public static STPProject portal; static void Main(string[] args) { Font font = new Font(@".\GapSansBold.ttf") { FontSize = 51, CharSet = new char[] { 'I', 'A','M','T','W','O' } }; font.RegenerateTexture(); portal = STPProject.CreateFromZIP("portal.zip"); window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off); window.ApplySetup(new Window2DSetup()); window.SetRenderPipeline(new TestRenderPipeline()); window.SetScene(scene = new Scene() { ShowAxisHelper = true }); scene.Background.Color = Color4.Red; scene.Camera = new Camera() { }; DrawText obj = new DrawText(font, "I AM\n\tTWO") {}; scene.Objects.Add(obj); window.UpdateFrame += WindowOnUpdateFrame; window.RenderFrame += Window_RenderFrame; window.Run(); Debug.WriteLine("Window Closed"); } private static void Window_RenderFrame(object sender, FrameEventArgs e) { window.Title = Math.Floor(e.Time * 1000) + "ms"; } private static void WindowOnUpdateFrame(object sender, FrameEventArgs e) { bool interactions = new GameController(0).GetState().AnyInteraction; Console.WriteLine(); } } }