#region usings using SM.Base.Window; #endregion namespace SM.Base.Scene { /// /// Defines a object as script. /// public interface IScriptable { /// /// If not active, ItemCollections will ignore them. /// bool Active { get; set; } /// /// If not active, ItemCollections will ignore them. /// bool UpdateActive { get; set; } /// /// Updates the object. /// void Update(UpdateContext context); } }