#region usings using System; using OpenTK; #endregion namespace SM.Base.Utility { /// /// Utilitys for rotations /// public class RotationUtility { /// /// Angle towards an coordinate. /// /// public static float TurnTowards(Vector2 origin, Vector2 target) { return MathHelper.RadiansToDegrees((float) Math.Atan2(origin.X - target.X, target.Y - origin.Y)); } } }