#region usings using SM.OGL.Shaders; #endregion namespace SM.Base.Shaders.Extensions { internal class ExtensionManager { internal static void InitExtensions() { ShaderExtensions.AddAssemblyExtensions("SM_base", "SM.Base.Shaders.Extensions"); ShaderExtensions.Extensions["SM_base_vertex_basic"].StringOverrides["instanceMax"] = SMRenderer.MaxInstances.ToString(); } } }