using SM.Base.Contexts;
namespace SM.Base.Scene
{
///
/// Adds requirements to object, to be properly used as a update and/or draw item.
///
public interface IShowItem
{
///
/// Tells the object to update own systems.
///
/// The update context
void Update(UpdateContext context);
///
/// Tells the object to draw its object.
///
///
void Draw(DrawContext context);
}
}