using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Text;
using System.Security.Policy;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using OpenTK.Input;
using SM.Base.Textures;
using SM.Data.Fonts;
using SM.OGL.Texture;
namespace SM.Base.Text
{
///
/// Represents a font.
///
public class Font : Texture
{
///
public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
///
/// The font family, that is used to find the right font.
///
public FontFamily FontFamily;
///
/// The font style.
/// Default:
///
public FontStyle FontStyle = FontStyle.Regular;
///
/// The font size.
/// Default: 12
///
public float FontSize = 12;
///
/// The char set for the font.
/// Default:
///
public ICollection CharSet = FontCharStorage.SimpleUTF8;
///
/// This contains all information for the different font character.
///
public Dictionary Positions = new Dictionary();
///
/// Generates a font from a font family from the specified path.
///
/// The specified path
public Font(string path)
{
PrivateFontCollection pfc = new PrivateFontCollection();
pfc.AddFontFile(path);
FontFamily = pfc.Families[0];
}
///
/// Generates a font from a specified font family.
///
/// Font-Family
public Font(FontFamily font)
{
FontFamily = font;
}
///
/// Regenerates the texture.
///
public void RegenerateTexture()
{
Width = 0;
Height = 0;
Positions = new Dictionary();
Bitmap map = new Bitmap(1000, 20);
Dictionary charParams = new Dictionary();
using (System.Drawing.Font f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
{
using (Graphics g = Graphics.FromImage(map))
{
g.Clear(Color.Transparent);
foreach (char c in CharSet)
{
string s = c.ToString();
SizeF size = g.MeasureString(s, f);
try
{
charParams.Add(c, new[] {size.Width, Width });
}
catch
{
// ignored
}
if (Height < size.Height) Height = (int)size.Height;
Width += (int)size.Width;
}
}
map = new Bitmap(Width, Height);
using (Graphics g = Graphics.FromImage(map))
{
foreach (KeyValuePair keyValuePair in charParams)
{
float normalizedX = (keyValuePair.Value[1] + 0.00001f) / Width;
float normalizedWidth = (keyValuePair.Value[0]) / Width;
CharParameter parameter;
Positions.Add(keyValuePair.Key, parameter = new CharParameter()
{
NormalizedWidth = normalizedWidth,
NormalizedX = normalizedX,
Width = keyValuePair.Value[0],
X = (int)keyValuePair.Value[1]
});
g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, parameter.X, 0);
}
}
}
Map = map;
Recompile();
}
///
public override void Compile()
{
RegenerateTexture();
base.Compile();
}
}
}