using System;
namespace SM.Utility
{
///
/// A global helper class for randomization.
///
public class Randomize
{
///
/// The randomizer.
///
public static Random Randomizer = new Random();
///
/// Sets the seed for the randomizer.
///
/// The specified seed.
public static void SetSeed(int seed) { Randomizer = new Random(seed); }
///
/// Generates a double and checks if its under the tolerance.
///
public static bool GetBool(float tolerance) { return Randomizer.NextDouble() < tolerance; }
///
/// Generates a integer.
///
public static int GetInt() { return Randomizer.Next(); }
///
/// Generates a integer with a maximum.
///
public static int GetInt(int max) { return Randomizer.Next(max); }
///
/// Generates a integer with a minimum and maximum
///
public static int GetInt(int min, int max) { return Randomizer.Next(min, max); }
///
/// Generates a float between 0 and 1.
///
public static float GetFloat() { return (float)Randomizer.NextDouble(); }
///
/// Generates a float between 0 and the specified maximum.
///
public static float GetFloat(float max) { return (float)Randomizer.NextDouble() * max; }
///
/// Generates a float between the specified minimum and the specified maximum.
///
public static float GetFloat(float min, float max) { return (float)Randomizer.NextDouble() * max + min; }
}
}