From e7cd52edaadcd874803c7f9a76cbb989e7a39a98 Mon Sep 17 00:00:00 2001 From: Michel Fedde Date: Mon, 3 Mar 2025 19:25:27 +0100 Subject: [PATCH] Added fun configs --- .config/ghostty/config.d/theming.conf | 4 ---- .config/ghostty/dsa-config | 3 --- .config/ghostty/hacker-config | 4 ++++ .config/ghostty/shaders/inside-the-matrix.glsl | 2 +- 4 files changed, 5 insertions(+), 8 deletions(-) create mode 100644 .config/ghostty/hacker-config diff --git a/.config/ghostty/config.d/theming.conf b/.config/ghostty/config.d/theming.conf index 14e18fc..6ac6cc1 100644 --- a/.config/ghostty/config.d/theming.conf +++ b/.config/ghostty/config.d/theming.conf @@ -1,10 +1,6 @@ -theme = GruvboxDark - font-family = "JetBrainsMono NFM Medium" font-family-bold = "JetBrainsMono NFM Bold" font-family-italic = "JetBrainsMono NFM Medium Italic" font-family-bold-italic = "JetBrainsMono NFM Bold Italic" - - font-size = 12.0 diff --git a/.config/ghostty/dsa-config b/.config/ghostty/dsa-config index c07b207..b340b6a 100644 --- a/.config/ghostty/dsa-config +++ b/.config/ghostty/dsa-config @@ -1,5 +1,2 @@ -config-file = config.d/general.conf -config-file = config.d/theming.conf - custom-shader = ./shaders/optolith.glsl custom-shader-animation = always diff --git a/.config/ghostty/hacker-config b/.config/ghostty/hacker-config new file mode 100644 index 0000000..e84c67c --- /dev/null +++ b/.config/ghostty/hacker-config @@ -0,0 +1,4 @@ +custom-shader = ./shaders/inside-the-matrix.glsl +custom-shader-animation = always + + diff --git a/.config/ghostty/shaders/inside-the-matrix.glsl b/.config/ghostty/shaders/inside-the-matrix.glsl index 6992069..c822f90 100644 --- a/.config/ghostty/shaders/inside-the-matrix.glsl +++ b/.config/ghostty/shaders/inside-the-matrix.glsl @@ -397,7 +397,7 @@ void mainImage( out vec4 fragColor, in vec2 fragCoord ) rd = normalize(rd); // vec3 col = rain(ro, rd, time); - vec3 col = rain(ro, rd, time) * 0.25; + vec3 col = rain(ro, rd, time); // Sample the terminal screen texture including alpha channel vec4 terminalColor = texture(iChannel0, uv);