Added lighting

This commit is contained in:
pan.codes 2023-05-07 22:50:39 +02:00
parent 76c15e72ca
commit 2189ba267b
5 changed files with 53 additions and 15 deletions

View file

@ -29,7 +29,29 @@ namespace CityGame
public float Speed { get; set; } = 128;
public override OCanvas Render()
{
return new SourcedImage("Car.png");
OCanvas canvas = new OCanvas();
Image car = new SourcedImage("Car.png");
canvas.Children.Add(car);
var light = new LightSource { Radius = 64, Intensity = 2, Color = Color.White, Type = LightSourceType.Spotlight, Rotation = -90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) };
var light2 = new LightSource { Radius = 64, Intensity = 2, Color = Color.White, Type = LightSourceType.Spotlight, Rotation = -90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) };
Canvas.SetLeft(light, 39);
Canvas.SetTop(light, 19);
Canvas.SetLeft(light2, 46);
Canvas.SetTop(light2, 19);
canvas.Children.Add(light);
canvas.Children.Add(light2);
var blight = new LightSource { Radius = 24, Intensity = 1, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) };
var blight2 = new LightSource { Radius = 24, Intensity = 1, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) };
Canvas.SetLeft(blight, 39);
Canvas.SetTop(blight, 46);
Canvas.SetLeft(blight2, 46);
Canvas.SetTop(blight2, 46);
canvas.Children.Add(blight);
canvas.Children.Add(blight2);
return canvas;
}
public Car()
{