diff --git a/CityGame/CityGame.csproj b/CityGame/CityGame.csproj
index 94368f5..739ee12 100644
--- a/CityGame/CityGame.csproj
+++ b/CityGame/CityGame.csproj
@@ -124,6 +124,9 @@
PreserveNewest
+
+ Always
+
PreserveNewest
diff --git a/CityGame/Classes/Entities/Car.cs b/CityGame/Classes/Entities/Car.cs
index 790154b..f666b06 100644
--- a/CityGame/Classes/Entities/Car.cs
+++ b/CityGame/Classes/Entities/Car.cs
@@ -49,6 +49,7 @@ namespace CityGame.Classes.Entities
{
OCanvas canvas = new OCanvas();
Image car = new SourcedImage(PNGFile);
+ car.Effects.Add(new OutlineEffect());
canvas.Children.Add(car);
var light = new LightSource { Radius = 128, Angle = 64, Intensity = 2, Color = Color.White, Type = LightSourceType.Spotlight, Rotation = -90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) };
diff --git a/CityGame/Classes/Entities/Entity.cs b/CityGame/Classes/Entities/Entity.cs
index 8726c61..116d29d 100644
--- a/CityGame/Classes/Entities/Entity.cs
+++ b/CityGame/Classes/Entities/Entity.cs
@@ -17,7 +17,7 @@ namespace CityGame.Classes.Entities
public float Rotation { get; set; }
public long Time { get; set; }
public OCanvas Object { get; set; }
-
+ public bool SingleSelect { get; set; }
public OCanvas GetImage()
{
return Object;
diff --git a/CityGame/Classes/Entities/GasPipe.cs b/CityGame/Classes/Entities/GasPipe.cs
new file mode 100644
index 0000000..a1ec760
--- /dev/null
+++ b/CityGame/Classes/Entities/GasPipe.cs
@@ -0,0 +1,30 @@
+using CityGame.Classes.Rendering;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using WPFGame;
+
+namespace CityGame.Classes.Entities
+{
+ public class GasPipe : Entity
+ {
+ public int Exploded { get; set; }
+ public GasPipe()
+ {
+ if (MainWindow.random.Next(0, 2) == 0) Rotation += 180;
+ SingleSelect = true;
+ }
+
+ public override OCanvas Render()
+ {
+ return new SourcedImage("ManholeCover.png");
+ }
+
+ public override void Tick(long deltaTime)
+ {
+
+ }
+ }
+}
diff --git a/CityGame/MainWindow.xaml.cs b/CityGame/MainWindow.xaml.cs
index 5262c0e..265c178 100644
--- a/CityGame/MainWindow.xaml.cs
+++ b/CityGame/MainWindow.xaml.cs
@@ -427,6 +427,13 @@ namespace CityGame
Entities.Add(new PoliceCar { X = x, Y = y });
}
+ var roads = SourcedImage.GetObjectsBySourceFile("Road1.png", "Road2.png", "Road2c.png", "Road3c.png", "Road4c.png");
+ var pipeCount = NPCCount;
+ var pipeRoads = roads.OrderBy(x => random.Next(0, roads.Count)).Take(pipeCount).ToArray();
+ foreach (Image image in pipeRoads)
+ {
+ Entities.Add(new GasPipe { X = (float)Canvas.GetLeft(image.Parent), Y = (float)Canvas.GetTop(image.Parent), Rotation = image.Rotation });
+ }
for (int n = 0; n < NPCCount; n++)
{
diff --git a/CityGame/Resources/ManholeCover.png b/CityGame/Resources/ManholeCover.png
new file mode 100644
index 0000000..d143609
Binary files /dev/null and b/CityGame/Resources/ManholeCover.png differ