diff --git a/CityGame/Car.cs b/CityGame/Car.cs index d35891a..a55c200 100644 --- a/CityGame/Car.cs +++ b/CityGame/Car.cs @@ -42,8 +42,8 @@ namespace CityGame canvas.Children.Add(light); canvas.Children.Add(light2); - var blight = new LightSource { Radius = 24, Intensity = 1, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) }; - var blight2 = new LightSource { Radius = 24, Intensity = 1, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) }; + var blight = new LightSource { Radius = 12, Intensity = 0.5f, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) }; + var blight2 = new LightSource { Radius = 12, Intensity = 0.5f, Color = Color.Red, Type = LightSourceType.PointLight, Rotation = 90, RotationOrigin = new Point(MainWindow.TileSize / 2, MainWindow.TileSize / 2) }; Canvas.SetLeft(blight, 39); Canvas.SetTop(blight, 46); Canvas.SetLeft(blight2, 46);