CityGame/CityGame/Resources/BlueTint.hlsl

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HLSL

Texture2D inputTexture : register(t0);
SamplerState inputSampler : register(s0);
float4 main(float2 uv : TEXCOORD) : SV_Target
{
float4 color = inputTexture.Sample(inputSampler, uv);
float4 grayscaleColor = float4(dot(color.rgb, float3(0.299, 0.587, 0.114)), dot(color.rgb, float3(0.299, 0.587, 0.114)), dot(color.rgb, float3(0.299, 0.587, 0.114)), color.a);
return grayscaleColor;
}