using BepInEx; using UnityEngine; namespace BunnySpawner { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { /*Filter = SM_Pickup_SparePart_Filter Circuit Dampener Distributor Heat Sink Fuse Piston Ion Coil Rod Wires Bunny = SM_HAB_Prop_PinkBunny*/ private void Awake() { // Plugin startup logic Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); } private void Update() { if(Input.GetKeyDown(KeyCode.F8)) { var go = GameObject.Find("SM_HAB_Prop_PinkBunny"); var player = GameObject.Find("Player"); Instantiate(go, player.transform.position + player.transform.forward.normalized, player.transform.rotation); } } } }