using BepInEx; using HarmonyLib; namespace ControllerFixer { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private void Awake() { // Plugin startup logic Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); } } [HarmonyPatch(typeof(SteamUtils), "IsSteamDeck")] public static class SteamUtils_IsSteamDeck_Patch { public static void Postfix(ref bool __result) { __result = true; } } }