README
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# Documentation
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# Documentation
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| Command | Version Added | Syntax | Description |
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| Command | Version Added | Syntax | Description |
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| ------- | ------------- | ------ | ----------- |
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| ---------------- | ------------- | ----------------------------------- | ----------- |
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| ANIMATION | v1 | `ANIMATION <MS> <ANIMATION>` | Plays an animation. **MS** specifies the amount of Milliseconds per Frame, and **ANIMATION** is just all the animation frames seperated by spaces. <br /> Example: <br /> ANIMATION 200 U u .. u <br /> Will animate to: <br /> U u .. u U u .. u U u .. u U u .. u U u .. u<br /><br />To have your code continue while the animation is running, call it with `START /B` |
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| ANIMATION | v1 | `ANIMATION <MS> <ANIMATION>` | Plays an animation. **MS** specifies the amount of Milliseconds per Frame, and **ANIMATION** is just all the animation frames seperated by spaces. <br /> Example: <br /> ANIMATION 200 U u .. u <br /> Will animate to: <br /> U u .. u U u .. u U u .. u U u .. u U u .. u<br /><br />To have your code continue while the animation is running, call it with `START /B` |
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| cTIME | v2 | `cTIME <TIMESTAMP>` | Converts a Millisecond-Unix-Timestamp to human-readable time, ready to output. |
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| cTIME | v2 | `cTIME <TIMESTAMP>` | Converts a Millisecond-Unix-Timestamp to human-readable time, ready to output. |
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| CURSORPOS | v1 | `CURSORPOS <X> <Y>` | Sets the cursor to the given **X** and **Y** coordinates. **Y** is relative to the top of the entire current output, not necessarily the window. |
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| CURSORPOS | v1 | `CURSORPOS <X> <Y>` | Sets the cursor to the given **X** and **Y** coordinates. **Y** is relative to the top of the entire current output, not necessarily the window. |
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