commit c7b2028f4d220f47f049d0eae74c1f978075a7b1 Author: Jonathan Riedel Date: Thu May 2 19:07:24 2024 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..426d76d --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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build; native; contentfiles; analyzers; buildtransitive + + + + + + + + + + + + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll + + + D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\UnityEngine.UI.dll + + + diff --git a/AudioVolumeSlider.cs b/AudioVolumeSlider.cs new file mode 100644 index 0000000..5348387 --- /dev/null +++ b/AudioVolumeSlider.cs @@ -0,0 +1,121 @@ +using BepInEx.Configuration; +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace AudioSettings +{ + public class AudioVolumeSlider + { + public static GUIStyleState font { get; set; } = new GUIStyleState { textColor = Color.white }; + public static int SliderCount = 0; + public List<(AudioSource source, float multiplier)> Sources = new List<(AudioSource source, float multiplier)>(); + private float ValueLastTick { get; set; } + private string Name { get; set; } + private string Description { get; set; } + public static void Reset() + { + SliderCount = 0; + } + public ConfigEntry Volume { get; set; } + public void Add(AudioSource source, float multiplier) + { + if (Sources.Any(x => x.source == source)) + { + return; + } + Console.WriteLine("AudioSource on \"" + source.gameObject.name + "\" sorted into \"" + Name + "\"."); + Sources.Add((source, multiplier)); + Apply(); + } + public void Apply() + { + var vol = Volume.Value; + Console.WriteLine("Applying volume setting \"" + Name + "\": " + vol + ", " + Sources.Count + " sources, " + Plugin.Sliders.Count + " sliders."); + foreach (var item in Sources) + { + item.source.volume = item.multiplier * vol; + } + } + public AudioVolumeSlider(ConfigFile Config, string name, string description) + { + Name = name; + Description = description; + Console.WriteLine("Volume slider \"" + name + "\" initiated."); + Volume = Config.Bind(name, "Volume", 1f, description + "\nValue goes from 0 to 1."); + Volume.SettingChanged += Volume_SettingChanged; + ValueLastTick = Volume.Value; + } + + public void Volume_SettingChanged(object sender, EventArgs e) + { + Apply(); + } + + public void InitUI(int width) + { + //var go = GameObject.Find("Ingame Canvas"); + //if (go == null) return null; + //var slider = DefaultControls.CreateSlider(DefaultControls.Resources.); + ////slider.SetActive(false); + //slider.transform.position = new Vector3(0, 0, SliderCount * 25); + //slider.transform.SetParent(go.transform); + //return slider; + + var rectNameLabel = new Rect(10, SliderCount * 50 + 10, width * (2f / 7f), 25); + var rectDescLabel = new Rect(10, SliderCount * 50 + 30, width, 25); + var rectPercLabel = new Rect(width * (2f / 7f), SliderCount * 50 + 10, width * (0.5f / 7f), 25); + + GUI.Label(rectNameLabel, Name, new GUIStyle { alignment = TextAnchor.MiddleLeft, normal = font }); + GUI.Label(rectPercLabel, Volume.Value.ToString("##0%"), new GUIStyle { alignment = TextAnchor.MiddleRight, normal = font }); + GUI.Label(rectDescLabel, Description, new GUIStyle { alignment = TextAnchor.MiddleLeft, normal = font }); + + var rect = new Rect(width * (2.5f / 7f) + 10, SliderCount * 50 + 16, width * (4.5f / 7f), 25); + var style = new GUIStyle(GUI.skin.horizontalSlider); + + style.normal.background = MakeTex(600, 1, Volume.Value, Color.white, Color.gray); + style.alignment = TextAnchor.MiddleLeft; + + var value = GUI.HorizontalSlider(rect, Volume.Value, 0, 1, style, GUI.skin.horizontalScrollbarThumb); + if (value != ValueLastTick) + { + Volume.Value = value; + ValueLastTick = value; + } + SliderCount++; + } + Dictionary TextureCache { get; set; } = new(); + private Texture2D MakeTex(int width, int height, float midPointPercentage, Color col1, Color col2) + { + string texKey = width + "x" + height + ":" + midPointPercentage; + if(TextureCache.ContainsKey(texKey)) return TextureCache[texKey]; + Color[] pix = new Color[width * height]; + int midPoint = (int)(width * midPointPercentage); + + // Left side is white + for (int x = 0; x < midPoint; x++) + { + for (int y = 0; y < height; y++) + { + pix[x + y * width] = col1; + } + } + + // Right side is dark gray + for (int x = midPoint; x < width; x++) + { + for (int y = 0; y < height; y++) + { + pix[x + y * width] = col2; + } + } + + Texture2D result = new Texture2D(width, height); + result.SetPixels(pix); + result.Apply(); + TextureCache.Add(texKey, result); + return result; + } + } +} diff --git a/NuGet.Config b/NuGet.Config new file mode 100644 index 0000000..1864ded --- /dev/null +++ b/NuGet.Config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Patches/CarSpawnListener_OnEnable_Patch.cs b/Patches/CarSpawnListener_OnEnable_Patch.cs new file mode 100644 index 0000000..e63a56e --- /dev/null +++ b/Patches/CarSpawnListener_OnEnable_Patch.cs @@ -0,0 +1,15 @@ +using HarmonyLib; +using System; +using UnityEngine; + +namespace AudioSettings.Patches +{ + [HarmonyPatch(typeof(CarSpawnListener), "OnEnable")] + public static class CarSpawnListener_OnEnable_Patch + { + public static void Postfix(CarSpawnListener __instance) + { + Plugin.CarVolume.Add(__instance.GetComponent(), 0.1f); + } + } +} diff --git a/Patches/SFXInstance_Patches.cs b/Patches/SFXInstance_Patches.cs new file mode 100644 index 0000000..1976479 --- /dev/null +++ b/Patches/SFXInstance_Patches.cs @@ -0,0 +1,6 @@ +namespace AudioSettings.Patches +{ + public static partial class SFXInstance_Patches + { + } +} diff --git a/Patches/SFXInstance_PlayCheckoutSFX_Patch.cs b/Patches/SFXInstance_PlayCheckoutSFX_Patch.cs new file mode 100644 index 0000000..540cf90 --- /dev/null +++ b/Patches/SFXInstance_PlayCheckoutSFX_Patch.cs @@ -0,0 +1,17 @@ +using HarmonyLib; +using UnityEngine; + +namespace AudioSettings.Patches +{ + public static partial class SFXInstance_Patches + { + [HarmonyPatch(typeof(SFXInstance), "PlayCheckoutSFX")] + public static class SFXInstance_PlayCheckoutSFX_Patch + { + public static void Prefix(SFXInstance __instance) + { + Plugin.CheckoutCompleteVolume.Add(__instance.transform.GetChild(1).GetComponent(), 0.3f); + } + } + } +} diff --git a/Patches/SFXInstance_PlayScanningProductSFX_Patch.cs b/Patches/SFXInstance_PlayScanningProductSFX_Patch.cs new file mode 100644 index 0000000..2aef903 --- /dev/null +++ b/Patches/SFXInstance_PlayScanningProductSFX_Patch.cs @@ -0,0 +1,17 @@ +using HarmonyLib; +using UnityEngine; + +namespace AudioSettings.Patches +{ + public static partial class SFXInstance_Patches + { + [HarmonyPatch(typeof(SFXInstance), "PlayScanningProductSFX")] + public static class SFXInstance_PlayScanningProductSFX_Patch + { + public static void Prefix(SFXInstance __instance) + { + Plugin.ScanningProductVolume.Add(__instance.transform.GetChild(0).GetComponent(), 0.3f); + } + } + } +} diff --git a/Patches/SFXManager_Patches.cs b/Patches/SFXManager_Patches.cs new file mode 100644 index 0000000..63fb371 --- /dev/null +++ b/Patches/SFXManager_Patches.cs @@ -0,0 +1,6 @@ +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + } +} diff --git a/Patches/SFXManager_PlayCashRegister_Patch.cs b/Patches/SFXManager_PlayCashRegister_Patch.cs new file mode 100644 index 0000000..a197ea0 --- /dev/null +++ b/Patches/SFXManager_PlayCashRegister_Patch.cs @@ -0,0 +1,17 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayCashRegister")] + public static class SFXManager_PlayCashRegister_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.CashRegisterVolume.Add(__instance.m_CashRegisterOpen, 0.7f); + Plugin.CashRegisterVolume.Add(__instance.m_CashRegisterClose, 0.7f); + } + } + } +} diff --git a/Patches/SFXManager_PlayCheckoutSFX_Patch.cs b/Patches/SFXManager_PlayCheckoutSFX_Patch.cs new file mode 100644 index 0000000..86b8457 --- /dev/null +++ b/Patches/SFXManager_PlayCheckoutSFX_Patch.cs @@ -0,0 +1,16 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayCheckoutSFX")] + public static class SFXManager_PlayCheckoutSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.CheckoutCompleteVolume.Add(__instance.m_Checkout, 0.7f); + } + } + } +} diff --git a/Patches/SFXManager_PlayCheckoutWarningSFX_Patch.cs b/Patches/SFXManager_PlayCheckoutWarningSFX_Patch.cs new file mode 100644 index 0000000..3fa8fb3 --- /dev/null +++ b/Patches/SFXManager_PlayCheckoutWarningSFX_Patch.cs @@ -0,0 +1,16 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayCheckoutWarningSFX")] + public static class SFXManager_PlayCheckoutWarningSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.CheckoutWarningVolume.Add(__instance.m_CheckoutWarning, 0.5f); + } + } + } +} diff --git a/Patches/SFXManager_PlayCoinSFX_Patch.cs b/Patches/SFXManager_PlayCoinSFX_Patch.cs new file mode 100644 index 0000000..59e5054 --- /dev/null +++ b/Patches/SFXManager_PlayCoinSFX_Patch.cs @@ -0,0 +1,18 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayCoinSFX")] + [HarmonyPatch(typeof(SFXManager), "PlayMoneyPaperSFX")] + public static class SFXManager_PlayCoinSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.TakingChangeVolume.Add(__instance.m_CoinSFX, 1); + Plugin.TakingChangeVolume.Add(__instance.m_MoneyPaperSFX, 1); + } + } + } +} diff --git a/Patches/SFXManager_PlayDroppingBoxSFX_Patch.cs b/Patches/SFXManager_PlayDroppingBoxSFX_Patch.cs new file mode 100644 index 0000000..75a6b97 --- /dev/null +++ b/Patches/SFXManager_PlayDroppingBoxSFX_Patch.cs @@ -0,0 +1,18 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayDroppingBoxSFX")] + [HarmonyPatch(typeof(SFXManager), "PlayPickingUpBoxSFX")] + public static class SFXManager_PlayDroppingBoxSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.BoxSoundsVolume.Add(__instance.m_DroppingBoxSFX, 0.8f); + Plugin.BoxSoundsVolume.Add(__instance.m_PickingUpBox, 0.2f); + } + } + } +} \ No newline at end of file diff --git a/Patches/SFXManager_PlayMouseClickSFX_Patch.cs b/Patches/SFXManager_PlayMouseClickSFX_Patch.cs new file mode 100644 index 0000000..2bc62db --- /dev/null +++ b/Patches/SFXManager_PlayMouseClickSFX_Patch.cs @@ -0,0 +1,16 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayMouseClickSFX")] + public static class SFXManager_PlayMouseClickSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.MouseClickVolume.Add(__instance.m_MouseClick, 0.5f); + } + } + } +} diff --git a/Patches/SFXManager_PlayPlacingProductSFX_Patch.cs b/Patches/SFXManager_PlayPlacingProductSFX_Patch.cs new file mode 100644 index 0000000..ce4453b --- /dev/null +++ b/Patches/SFXManager_PlayPlacingProductSFX_Patch.cs @@ -0,0 +1,16 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayPlacingProductSFX")] + public static class SFXManager_PlayPlacingProductSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.MovingProductVolume.Add(__instance.m_PlacingProduct, 0.7f); + } + } + } +} diff --git a/Patches/SFXManager_PlayScanningProductSFX_Patch.cs b/Patches/SFXManager_PlayScanningProductSFX_Patch.cs new file mode 100644 index 0000000..b27940d --- /dev/null +++ b/Patches/SFXManager_PlayScanningProductSFX_Patch.cs @@ -0,0 +1,16 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlayScanningProductSFX")] + public static class SFXManager_PlayScanningProductSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.ScanningProductVolume.Add(__instance.m_ScanningProduct, 0.2f); + } + } + } +} diff --git a/Patches/SFXManager_PlaySwitchSFX_Patch.cs b/Patches/SFXManager_PlaySwitchSFX_Patch.cs new file mode 100644 index 0000000..5598d29 --- /dev/null +++ b/Patches/SFXManager_PlaySwitchSFX_Patch.cs @@ -0,0 +1,17 @@ +using HarmonyLib; + +namespace AudioSettings.Patches +{ + public static partial class SFXManager_Patches + { + [HarmonyPatch(typeof(SFXManager), "PlaySwitchSFX")] + public static class SFXManager_PlaySwitchSFX_Patch + { + public static void Prefix(SFXManager __instance) + { + Plugin.LightSwitchVolume.Add(__instance.m_SwitchOn, 1); + Plugin.LightSwitchVolume.Add(__instance.m_SwitchOff, 1); + } + } + } +} diff --git a/Plugin.cs b/Plugin.cs new file mode 100644 index 0000000..6b4f270 --- /dev/null +++ b/Plugin.cs @@ -0,0 +1,121 @@ +using BepInEx; +using HarmonyLib; +using MyBox; +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; +using UnityEngine.UIElements; + +namespace AudioSettings +{ + [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] + public class Plugin : BaseUnityPlugin + { + public static AudioVolumeSlider CarVolume { get; set; } + public static AudioVolumeSlider AmbienceVolume { get; set; } + public static AudioVolumeSlider CashRegisterVolume { get; set; } + public static AudioVolumeSlider CheckoutCompleteVolume { get; set; } + public static AudioVolumeSlider ScanningProductVolume { get; set; } + public static AudioVolumeSlider CheckoutWarningVolume { get; set; } + public static AudioVolumeSlider TakingChangeVolume { get; set; } + public static AudioVolumeSlider BoxSoundsVolume { get; set; } + public static AudioVolumeSlider MouseClickVolume { get; set; } + public static AudioVolumeSlider MovingProductVolume { get; set; } + public static AudioVolumeSlider LightSwitchVolume { get; set; } + public static AudioVolumeSlider MainMenuVolume { get; set; } + public static List Sliders { get; set; } = new(); + private void Awake() + { + Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); + Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID); + harmony.PatchAll(); + SceneManager.sceneLoaded += (a, b) => + { + Sliders.ForEach(x => + { + x.Volume.SettingChanged -= x.Volume_SettingChanged; + }); + CarVolume = new AudioVolumeSlider(Config, "Cars", "The volume of the cars on the roads."); + AmbienceVolume = new AudioVolumeSlider(Config, "Ambience", "The volume of the background noises."); + CashRegisterVolume = new AudioVolumeSlider(Config, "Cash Register", "The volume of the opening and closing of cash registers."); + CheckoutCompleteVolume = new AudioVolumeSlider(Config, "Checkout Complete", "The volume of the sound effect for a completed checkout."); + ScanningProductVolume = new AudioVolumeSlider(Config, "Scanning Product", "The volume of the beeping sound when scanning a product."); + CheckoutWarningVolume = new AudioVolumeSlider(Config, "Checkout Ding", "The volume of the ding sound that's played when a customer is waiting for checkout."); + TakingChangeVolume = new AudioVolumeSlider(Config, "Taking Change", "The volume of taking coins or bills out of the cash register."); + BoxSoundsVolume = new AudioVolumeSlider(Config, "Box Sounds", "The volume of the sounds of dropping and picking up boxes."); + MouseClickVolume = new AudioVolumeSlider(Config, "Mouse Clicks", "The volume of the mouse click sounds played when using the computer."); + MovingProductVolume = new AudioVolumeSlider(Config, "Moving Product", "The volume of moving products from and to shelves."); + LightSwitchVolume = new AudioVolumeSlider(Config, "Light Switch", "The volume of pressing the light switch."); + MainMenuVolume = new AudioVolumeSlider(Config, "Main Menu Music", "The volume of the music in the main menu."); + + Sliders = new() { + CarVolume, + AmbienceVolume, + CashRegisterVolume, + CheckoutCompleteVolume, + ScanningProductVolume, + CheckoutWarningVolume, + TakingChangeVolume, + BoxSoundsVolume, + MouseClickVolume, + MovingProductVolume, + LightSwitchVolume, + MainMenuVolume + }; + Sliders.ForEach(x => x.Apply()); + }; + } + public void OnGUI() + { + int width = 730; // In-Game Width + if (Singleton.Instance != null) + { + if (!Singleton.Instance.m_Paused) return; + } else + { + width = 625; // Main Menu Width + } + AudioVolumeSlider.Reset(); + Sliders.ForEach(x => x.InitUI(width)); + } + static AudioSource backgroundSfx; + static AudioSource mainMenuSfx; + public void Update() + { + if (Singleton.Instance != null) + { + if (backgroundSfx == null) + { + Console.WriteLine("Looking for ambience object"); + var go = GameObject.Find("Background SFX"); + if (go != null) + { + backgroundSfx = go.GetComponent(); + if (backgroundSfx != null) + { + AmbienceVolume.Add(backgroundSfx, 0.8f); + } + } + } + } + else + { + if (mainMenuSfx == null) + { + Console.WriteLine("Looking for music object"); + var go = GameObject.Find("Main Menu Music"); + if (go != null) + { + mainMenuSfx = go.GetComponent(); + if (mainMenuSfx != null) + { + MainMenuVolume.Add(mainMenuSfx, 0.2f); + } + } + } + } + } + } +}