using HarmonyLib; using UnityEngine; namespace AudioSettings.Patches { public static partial class SFXInstance_Patches { [HarmonyPatch(typeof(SFXInstance), "PlayCheckoutSFX")] public static class SFXInstance_PlayCheckoutSFX_Patch { public static void Prefix(SFXInstance __instance) { Plugin.CheckoutCompleteVolume.Add(__instance.transform.GetChild(1).GetComponent(), 0.3f); } } } }