using HarmonyLib; using UnityEngine; namespace AudioSettings.Patches { public static partial class SFXInstance_Patches { [HarmonyPatch(typeof(SFXInstance), "PlayScanningProductSFX")] public static class SFXInstance_PlayScanningProductSFX_Patch { public static void Prefix(SFXInstance __instance) { Plugin.ScanningProductVolume.Add(__instance.transform.GetChild(0).GetComponent(), 0.3f); } } } }