using HarmonyLib; namespace AudioSettings.Patches { public static partial class SFXManager_Patches { [HarmonyPatch(typeof(SFXManager), "PlayCoinSFX")] [HarmonyPatch(typeof(SFXManager), "PlayMoneyPaperSFX")] public static class SFXManager_PlayCoinSFX_Patch { public static void Prefix(SFXManager __instance) { Plugin.TakingChangeVolume.Add(__instance.m_CoinSFX, 1); Plugin.TakingChangeVolume.Add(__instance.m_MoneyPaperSFX, 1); } } } }