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36
CashRegistersAlwaysOpen.csproj
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36
CashRegistersAlwaysOpen.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>CashRegistersAlwaysOpen</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="HarmonyX" Version="2.12.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2021.3.3" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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