34 lines
1,009 B
C#
34 lines
1,009 B
C#
using BepInEx;
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CashRegistersAlwaysOpen
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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public static List<Animator> CheckoutAnimators = new();
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private void Awake()
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{
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded! Applying patch...");
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Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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}
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private void Update()
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{
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foreach (var item in CheckoutAnimators)
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{
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item.SetBool("Open", true);
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}
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}
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}
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[HarmonyPatch(typeof(Checkout), "Start")]
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public static class Checkout_Start_Patch
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{
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public static void Prefix(Checkout __instance)
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{
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Plugin.CheckoutAnimators.Add(__instance.m_CashRegisterAnimator);
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}
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}
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}
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