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Patches/CheckoutChangeManager_DespawnMoney_Patch.cs
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35
Patches/CheckoutChangeManager_DespawnMoney_Patch.cs
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using HarmonyLib;
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using MyBox;
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using System.Linq;
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namespace CurrencyChanger2.Patches
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{
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[HarmonyPatch(typeof(CheckoutChangeManager), "SpawnMoney")]
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public static class CheckoutChangeManager_SpawnMoney_Patch
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{
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public static void Prefix(CheckoutChangeManager __instance, MoneyPack moneyPack)
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{
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var log = Plugin.StaticLogger.LogInfo;
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log("moneyPack");
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log(moneyPack);
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}
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}
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[HarmonyPatch(typeof(CheckoutChangeManager), "DespawnMoney")]
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public static class CheckoutChangeManager_DespawnMoney_Patch
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{
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public static void Prefix(CheckoutChangeManager __instance)
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{
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return;
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var log = Plugin.StaticLogger.LogInfo;
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log("m_SpawnedMoney");
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__instance.m_SpawnedMoney.ForEach(x => log(x.m_Value));
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log("m_SpawnedCoin");
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__instance.m_SpawnedCoin.ForEach(x => log(x.m_Value));
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log("m_MoneyPacks");
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__instance.m_MoneyPacks.ToList().ForEach(x => log(x.m_Value));
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log("m_MoneyPrefabs");
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log(Singleton<MoneyGenerator>.Instance.m_MoneyPrefabs);
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Singleton<MoneyGenerator>.Instance.m_MoneyPrefabs.ForEach(x => log(x.m_Value));
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}
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}
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}
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