Update 2.2.0
- Fixed: $1 coins should now work as expected outside of the newly added coin slots. - Added: Currency symbols are now also applied to price tags where the price has never been set. - Added: Currency Value Factor is now applied to Bank Loans. - Added: Currency Value Factor is now applied to Store Sections. - Added: Currency Value Factor is now applied to Storage Sections. - Added: Currency Value Factor is now applied to Furniture Prices. - Added: Currency Value Factor is now applied to the amount of money a new save game starts with. - Added: Currency Value Factor is now applied to Restocker hiring & daily cost. - Added: Currency Value Factor is now applied to Cashier hiring & daily cost. - Added: Price Rounding, for when a currency doesn't support certain low denominations. You can now configure product prices as well as customer payments to not make you use 1 cent coins, or even coins below $1, if you wish. - The new feature above has been preconfigured to 5 cents in the config file for the canadian dollar, making that currency's penny obsolete. - Preconfigured config files have been updated to reflect changes made in this version.
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>ChangeCurrency</AssemblyName>
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<Description>My first plugin</Description>
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<Version>2.1.2</Version>
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<Version>2.2.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Localization">
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<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Unity.Localization.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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