Update 2.2.0

- Fixed: $1 coins should now work as expected outside of the newly added coin slots.
- Added: Currency symbols are now also applied to price tags where the price has never been set.
- Added: Currency Value Factor is now applied to Bank Loans.
- Added: Currency Value Factor is now applied to Store Sections.
- Added: Currency Value Factor is now applied to Storage Sections.
- Added: Currency Value Factor is now applied to Furniture Prices.
- Added: Currency Value Factor is now applied to the amount of money a new save game starts with.
- Added: Currency Value Factor is now applied to Restocker hiring & daily cost.
- Added: Currency Value Factor is now applied to Cashier hiring & daily cost.
- Added: Price Rounding, for when a currency doesn't support certain low denominations. You can now configure product prices as well as customer payments to not make you use 1 cent coins, or even coins below $1, if you wish.
- The new feature above has been preconfigured to 5 cents in the config file for the canadian dollar, making that currency's penny obsolete.
- Preconfigured config files have been updated to reflect changes made in this version.
This commit is contained in:
pan.codes 2024-05-05 21:57:31 +02:00
parent 0afdc1d02f
commit 6e2d2fac98
17 changed files with 324 additions and 4 deletions

View file

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using HarmonyLib;
using MyBox;
using System.Collections.Generic;
using System.Reflection;
namespace CurrencyChanger2.Patches
{
[HarmonyPatch(typeof(CashierItem), "Setup")]
public static class CashierItem_Setup_Patch
{
public static bool Done = false;
public static void Postfix(CashierItem __instance)
{
if (!Done)
{
Done = true;
Singleton<IDManager>.Instance.m_Cashiers.ForEach(x => { x.DailyWage *= Plugin.CurrencyValueFactor.Value; x.HiringCost *= Plugin.CurrencyValueFactor.Value; });
}
__instance.m_LocalizedDailyWageText.StringReference.Arguments = new object[]
{
__instance.m_CashierSetup.DailyWage.ToMoneyText(__instance.m_DailyWageText.fontSize)
};
__instance.m_LocalizedDailyWageText.RefreshString();
__instance.m_LocalizedHiringCostText.StringReference.Arguments = new object[]
{
__instance.m_CashierSetup.HiringCost.ToMoneyText(__instance.m_HiringCostText.fontSize)
};
__instance.m_LocalizedHiringCostText.RefreshString();
}
}
[HarmonyPatch(typeof(DayCycleManager), "StartNextDay")]
public static class DayCycleManager_StartNextDay_Patch
{
public static void Postfix() => UpdatePlayerPricing();
public static void UpdatePlayerPricing()
{
Singleton<PriceManager>.Instance.m_PricesSetByPlayer.ForEach(pricing =>
{
pricing.Price = Plugin.Rounder.Round(pricing.Price);
List<DisplaySlot> displaySlots = Singleton<DisplayManager>.Instance.GetDisplaySlots(pricing.ProductID, false);
if (displaySlots != null)
{
foreach (DisplaySlot obj in displaySlots)
{
obj.PricingChanged(pricing.ProductID);
}
}
});
}
}
}