Update 2.2.0
- Fixed: $1 coins should now work as expected outside of the newly added coin slots. - Added: Currency symbols are now also applied to price tags where the price has never been set. - Added: Currency Value Factor is now applied to Bank Loans. - Added: Currency Value Factor is now applied to Store Sections. - Added: Currency Value Factor is now applied to Storage Sections. - Added: Currency Value Factor is now applied to Furniture Prices. - Added: Currency Value Factor is now applied to the amount of money a new save game starts with. - Added: Currency Value Factor is now applied to Restocker hiring & daily cost. - Added: Currency Value Factor is now applied to Cashier hiring & daily cost. - Added: Price Rounding, for when a currency doesn't support certain low denominations. You can now configure product prices as well as customer payments to not make you use 1 cent coins, or even coins below $1, if you wish. - The new feature above has been preconfigured to 5 cents in the config file for the canadian dollar, making that currency's penny obsolete. - Preconfigured config files have been updated to reflect changes made in this version.
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@ -35,7 +35,6 @@ namespace CurrencyChanger2.Patches
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TextMeshProUGUI Coin6Text = null;
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TextMeshProUGUI Coin7Text = null;
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if (!Plugin.MoneyGeneratorDone)
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{
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Plugin.Bill1.Apply(Singleton<MoneyGenerator>.Instance.m_MoneyPrefabs[5]);
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